Digital Shift

"We can't keep the 21st century outside the theater much longer." (Scott Walters).

The digital revolution is a fait accompli. Like a soluble medicine, it has dispersed into today's reality and changed it beyond recognition. It affects our creative practices and production, as well as our communication and our audiences' habits.   

How can we approach the generation of the digital age? Does technology stifle creativity or, on the contrary, open doors for imagination? 

We hope this debate will empower the performing arts community - with ideas, skills and courage - to take advantage of the potential gains and pay attention to the possible risks the digital age gives rise to.

Agnes Bakk
machina eX is one of the most immersive theatre company in Germany. They constantly recreate surrounding of video games where the audience can experience how is to be a real protagonist of such games. Interview with machina eX’s member, Lasse Marburg on zip-scene.com
Agnes Bakk
The Brighton based Blast Theory is one of the world leading interactive performance companies that combines elements of performance, installation and virtual reality. The company is at the forefront of using technology, doing research and actually “testing” human behaviour although they also have a clean-cut policy of handling big data of their audience. A conversation with Nick Tandavanitj on zip-scene.com
Agnes Bakk
Evert Hoogendoorn is a strategist and game designer at IJsfontein Interactive Media. He also has a background in theatre and acting, has been part of the game industry for over fifteen years and started the Design for Virtual Theatre & Games program that later became part of the School of Theatre under the name of Interactive Performance Design program. He speaks with us about the reticence of some directors to use digital devices in the theater.
jweijdom
This keynote address was delivered by Joris Weijdom, senior lecturer and researcher at HKU Utrecht University of the Arts / HKU Professorship Performative Processes at the IETM meeting in Amsterdam on April 16, 2016. The transcription has been edited for length.
fbittencourt
Surfing through virtual spaces has become a common habit for most of us. Technology is just an amplifier of abilities, especially for Generation Y; born between 1981 and 2000. Technology helps us do more – and faster. Generation Y grew up immersing itself in role playing computer games or learning to tango via YouTube.
fbittencourt
¿Qué significa la transformación digital para los museos, las instituciones y las organizaciones culturales? ¿Qué oportunidades presenta y cuáles son los principales desafíos a los que se enfrentan las organizaciones para adaptarse a las necesidades de sus públicos en el siglo XXI? ¿Cómo pueden desarrollar estrategias digitales efectivas y emplear las nuevas tecnologías para conectar con sus públicos y mostrar nuevos tipos de trabajo artístico?
Elena DI FEDERICO
The live performance sector - that is still today the main source of employment for performers throughout the world - is a very dynamic one. It has existed for centuries and has always been able to adapt. The pressures it is now confronted with are largely driven by the crisis-ridden global economic context and the expansion of IT and its related new technologies. This document reveals the numerous challenges that need to be overcome. This report presents the results of a survey conducted by tFIA (International Federation of Actors) in summer 2014. It is based on an online questionnaire that...
fbittencourt
Paul Steele from First Art shares his ten top tips for live streaming an arts event
fbittencourt
How can such a vivid art form, that means so much to the people who actually get to see it, also be so limited in its reach; so incapable of causing even the smallest cultural ripple?
Victor Mayot
Transmedia storytelling is about building a narrative world through multiple channels: social media, gaming, film, novel, mobile app and some aspects of real live. Transdisciplinary storytelling deals in this session with the approach of pioneers working together with different fields of expertise’s. The experiments shown create an alternative reality for and with the audience, allowing the participant to interact with a story and even change the storyline. Strong emotional connection and truly immersive experience – what does that mean for theatre, television, the arts and the audience?...

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